(From Color Computer Magazine, April 1983.) Interface your Color Computer with your child's spelling problems and improve grades. by Lynn Davis I hated the weekly spelling tests in elementary school. I could never figure out how to learn all those words. I tried writing each one 10 times. When that didn't work I tried writing each word 100 times. All that did was waste 10 times the paper. Later, much later (too much later), I figured out what I was doing wrong. I wasn't thinking about what I was doing. The boring repetition of copying a word 100 times led to inventing games out of the task: how many words could I fit on a line, or, could I break my all-time speed records of 100 words in three minutes and 32 seconds? Sure I could, but I still got the words wrong on the test. Out of these memories of learning to spell came the idea for this program. CC Speller presents a structured way to learn to spell. It uses color, movement, and sound to keep student interest high. It keeps a running tally for students to mark their progress. Creating a spelling list is easy. CC Speller can be tailored to any student's needs. Learning To Spell This is not a flash card approach to short-term memorization of spelling words. The program is a series of five different activities to help kids (or adults) learn how to spell. It gently forces students to concentrate on the words to learn. For a student to use this program successfully, he must understand the idea of breaking words into syllables. This skill is taught in the third grade, so this program will benefit anyone eight years old and older. The Five Activities In the first active, the student sees a list of 14 words. The student chooses the five words that are the same. This word will be used in all five activities. After the student completes all five, the program focuses on another words from the original list, and uses it through the five lessons. This continues until all the words on the list have been used. Activity one is an easy lesson. Most students should quickly succeed and gain confidence to continue. Each time the student choose an answer, the program reconstructs the screen and indicates whether the responses were right or wrong. This way the student gets a constant update on his progress as well as a reminder of the answers he has already used. This feature is also used in the next activity. Activity two presents the student with another 14-word list. This time the word from the previous lesson is spelled correctly five times and incorrectly nine times. The student choose the five correct spellings. In activity three, the student sounds out the words to determine the number of syllables. Next, he types in the word, using a slash to indicate the syllables in the word. The object is to get the student to break the word into smaller, easier to learn sections. The last activity asks the student to type in the word, spelling it correctly. The point of the program is to prove to the student that, given a systematic approach, he can learn to spell. Program Parameters The file holds a maximum of 20 words, with a minimum of 10 words in the file. Your child does not have to learn all 10 words. If the child's list is onlty seven words long, enter three extra words and tell your child to stop working after the seventh word. Or use three additional words from a previous lesson -- a little extra review never hurt anyone. The maximum word length is 13 letters. When you initially enter the words, use slashes to show the syllable breaks (i.e. ad/ver/tise). The program does the rest. The computer stores what you enter, removes the slashes and stores the word spelled correctly. The program also counts the number of syllables in the word. After typing the word list (or loading a previously saved file of words), you can do any or all of the following: * Option 1 prints the words on the screen. This allows you to check for errors and see in what order the words will be presented to your child. The words will be shown in the order you typed them unless you choose option 2 or 3. * Option 2 lets you add or delete words from your list. If you delete a word, all words following the deleted word will move up one position. If you add a word, it will be added to the bottom of the list. * Option 3. Computer selected random order of words. If your child will work on these words more than once, use this feature to scramble the order of words. * Use option 4 when you have all the words ready. You can then save the lesson on tape or begin the lesson. Teaching Tips Help your child with the mechanics of the activities the first couple of times to make sure he knows how to enter the responses. Have the child inform you when he has completed the lesson. Go over the Progress Report together and offer a compliment or a brief discussion of the words that gave him trouble. Realize that this spelling program is not designed for everyone. There are some children who know how to study spelling words and already do well on the tests. There are other kids who will need more help than this program offers. If the program doesn't seem to be helping, ask your child's teacher for some suggestions. They will be glad to offer techniques for you to try. You should reale that your child can outgrow the program. If your child tells you he doesn't need the computer to help him with his spelling, or that he would rather do it himself, that's great. Remember that one of the goals of education is to teach your children how to learn. Unless your child volunteers for more, I suggest not using this program more than once or twice a week. It shouldn't become a dreaded nightly chore or punishment. It should be a tool for helping the child to become a better speller. Conclusion This program not only helps kids learn to spell, it also teaches them a study technique they can use throughout life. The program demonstrates some of the educational potential the computer has. While most parents and teachers don't have the stamina to produce and correct by hand all the activities in this program, the computer does them in an instant. It takes only a few minutes to input the words and get the activities running, making this program a worthwhile tool for anyone working with children.